![]() ![]() Like any other JRPG learning enemies’ weaknesses and battling with magic is a must. They are large heavy hitters that will take away massive damage and can also be overdriven which is probably the #1 technique to winning tougher boss fights. ![]() Aeons are also essential but only Yuna can send them in. Characters learn new drives as they battle. It’s the usual JRPG turn-based battle system but there are overdrives that are crucial to winning boss fights. A max of three characters can battle at once with the freedom to swap out. Yes, there are random battles and some areas are so bad that you hit one every 2-3 seconds literally. Outside of the sphere grid is the obvious combat. This is a lot of fun and gives you total freedom over your character. The expert sphere grid allows you to use keys to go off your path and learn other abilities from other characters. Instead, you acquire AP and get sphere points which allow you to freely upgrade various attributes and skills for each character. There is no traditional leveling up where you gain levels. Most JRPG gamers will be thrown off by the Sphere Grid. This game was fantastic back in the day and still holds up well. You gather your crew along the way to level up and put an end to all this nonsense.īefore you jump into this game you must have a mindset from when the PS2 first launched. Your goal is to put a stop to this cycle. ![]() Another summoner must go on a pilgrimage to gather all the Aeons and takedown Sin for another 10-year Calm. Every 10 years this Sin comes back and the Calm ends. His original home is now a sacred ruin and a giant being called Sin is destroying humanity. You play as Tidus who is a young man sent forward in time hundreds of years into the future. The story is a bit confusing at first but very original – if not very deep. Outside of the game, the game is still the same with great characters that are memorable and beautiful locales. ![]() The core game hasn’t really been touched, but US gamers will finally get a taste of the tougher International version which adds an expert sphere grid, and Dark Aeons which are the toughest enemies in the game (some have millions of HP). I have a lot of fond memories of this game and the HD Remaster brought a lot of those back. This was the first JRPG I had ever beaten as a kid and was the first Final Fantasy I ever finished. It broke some common JRPG rules and was a bit all over the place. I got lost all the time not knowing where to go or even an indication of where I’m going or what I am doing is part of the objective.įinal Fantasy X was a game in the series that really shifted things around. The biggest problem with this is that the levels are so poorly designed. Some require fighting certain enemies while some require finding items or going through a platforming segment. To acquire these power cells you need to complete one of the eight objectives in each area. By the third section you need 73 and there’s 101 in the whole game. These are needed to progress through the three areas of the game. The whole point of going through these areas is to collect Power Cells. Now I don’t want my handheld through the whole thing, but make it fun while also being challenging. Even the mini-games are ridiculously hard and require meticulous memorization and reflexes. I went from area to area tearing my hair out because the game is so frustrating. It also doesn’t help that the platforming segments are excruciatingly difficult. Just simply jumping from platform to platform can be a chore that causes multiple deaths. In fact, I have played worse platformers with better controls. They are sluggish, slippery, and just awful. The main issue with Jak and Daxter isn’t the story or the fact that you have no idea where to go or what to do. ![]()
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